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Thru·The·Trees

Thru·The·Trees

Action/Farming RPG
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Author: wizardsmoke

DesignNotes #2 – Color Ramps For Days

November 19, 2018 wizardsmoke Leave a comment

Creating Pixel Art Color Ramps Mathematically One aspect of developing a palette for drawing pixel art is the concept of…

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Posted in: DesignNotes

DevLog #4 – Spring Has Finally Sprung

May 4, 2018 wizardsmoke Leave a comment

Seasons Greetings Hello again. We’ve finally gotten some nice weather here and I figure that it’s about time for a…

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Posted in: DevLog

DevLog #3 – What’s Been Going On?

January 24, 2018 wizardsmoke 7d Comments

I’ll start by saying that obviously it’s been much longer than anticipated between updates. Suffice to say, there’s been quite…

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Posted in: DevLog

Devlog #2 – Onward and Upward

November 21, 2017 wizardsmoke Leave a comment

When you have a busy schedule time sure can get away from you… I would like to have more frequent…

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Posted in: DevLog Filed under: DevLog

DesignNotes #1 – The Art of Learning (Inventory System)

October 27, 2017 wizardsmoke Leave a comment

The art of learning Blog posts tagged as #DesignNotes will be used to highlight some of the more interesting tasks…

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Posted in: DesignNotes Filed under: DesignNotes

DevLog #1 – Do what now?

October 25, 2017 wizardsmoke Leave a comment

This post will be used to outline the current progress and vision for the game, called ThruTheTrees. The goal of…

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Posted in: DevLog Filed under: DevLog

Welcome!

October 22, 2017 wizardsmoke 3d Comments

This website is brand new. Lot’s of news and updates coming soon!

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Posted in: Uncategorized
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